Just remember, if we don't make conscious choices about what kinds of attitudes we create with our games, we'll make unconscious choices. MMOG pioneer Raph Koster sums this up neatly in his post on the lessons we're learning from today's MMOGs.
Lone heroes can’t slay dragons. It takes an army.
People are only good at one thing.
That’s why it takes six people (all doing different jobs) to kill most anything.
You never, ever, ever change jobs. If you want to, you probably need to die.
You can be the best in the world at your job.
But so can everyone else.
And you will all do it exactly the same way.
Intelligent beings who have civilizations and languages of their own are generally evil and should be slain.
Many, if not all, wild creatures are highly aggressive and will attack on sight.
Evil is not redeemable; good is not a choice. Your morals are innate.
Killing is the only real way to gain people’s admiration.
Well, you can make stuff too, but you won’t earn the same kind of admiration.
In fact, there are only two kinds of admiration in the world, and they can be quantified.
Having a hobby will probably reduce your admiration.
All that hoorah about endangered species is like, a total exaggeration. There’s plenty of everything.